Archer Skills
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Flash 100 % ... dann müssten aber auch von anderen klassen alle stuns 100% haben wegen mimimi faktor.
Dodge 100% ganz deiner Meinung!
Sowieso sollte in Duellen, Arena usw. alles nomiss sein.
Flame weil englischer Titel aber kein englischer Thread in 3 .... 2.... 1.... -
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Vielen Dank für euren Beitrag,
Diesen Vorschlag mit dem miss haben wir schon öfter erhalten und sind bereits intern dabei eine Lösung zu finden, wir werden euch informieren wenn wir eine Entscheidung getroffen haben.
Mit freundlichen Grüßen,
OulaDE -
I have to say that I am against this proposal.
Imagine a possible situation when a mage is stunned by NW. If NW has a low+ weapon he could hold the mage forever. Maybe 1-10 minutes untill he finally kills him. (Mage can just Alt + tab and start watching some movie and check every 5 - 10 min. if he is finally dead).
But atm. low geared NW cant hold him for 10min, bcs there is always a possibility that he will miss a stun.
If we change that to nomiss, it does not mean that it is fair for all. Some classes will benefit from nomiss more than others.
Therefore I will always vote against nomiss system.Thus I clothe my naked villainy
With odd old ends stolen out of holy writ,
And seem a saint, when most I play the Devil
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ZA auf no miss zusetzen bedeutet aber für keine Klasse einen gehobenen Vorteil.
Also warum nicht ZA auf no miss, und rest so lassen wie gehabt bleibt Konzept weiter beibehalten. Jedoch haben wir dann einen Skill der die Wende bringen kann.
Z. B
Mage mit +20 eq vs Anabolika +24 s armi ist 4 hit. Wenn za nicht misst besteht zumindest die möglichkeit auf eine sek Lebens Dauer mehr. Daher bin ich für ein NO MISS Dodge..
Mfg OulaDE -
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ElynCZ wrote:
I have to say that I am against this proposal.
Imagine a possible situation when a mage is stunned by NW. If NW has a low+ weapon he could hold the mage forever. Maybe 1-10 minutes untill he finally kills him. (Mage can just Alt + tab and start watching some movie and check every 5 - 10 min. if he is finally dead).
But atm. low geared NW cant hold him for 10min, bcs there is always a possibility that he will miss a stun.
If we change that to nomiss, it does not mean that it is fair for all. Some classes will benefit from nomiss more than others.
Therefore I will always vote against nomiss system.
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ElynCZ wrote:
I have to say that I am against this proposal.
Imagine a possible situation when a mage is stunned by NW. If NW has a low+ weapon he could hold the mage forever. Maybe 1-10 minutes untill he finally kills him. (Mage can just Alt + tab and start watching some movie and check every 5 - 10 min. if he is finally dead).
But atm. low geared NW cant hold him for 10min, bcs there is always a possibility that he will miss a stun.
If we change that to nomiss, it does not mean that it is fair for all. Some classes will benefit from nomiss more than others.
Therefore I will always vote against nomiss system.
1. Nightwalker's main stun is not percentage based so it wouldn't be nomiss, as destroyer mentioned.
2. There is mana. Nobody would use 30 mana pots for 1 kill. (in your imaginary situation)
3. Tournament is nomiss and it works fine.
4. This would mean that escape skills would be nomiss too.
Contra:
1. Nomiss for all skills would increase the amount of stuns in general. Sometimes one can run around chain-feared for 30+ seconds. This is not the most fun mechanic. But it's only problem in mass pvp.
2. Nomiss for individual skills like flash would unnecessarily buff an individual class.
3. Nomiss for all skills would decrease the fun of the game. I mean look at those mage megastun compilations on youtube! Many of those extraordinary plays was made possible by an enemy miss.
4. Nomiss for dodge would mean that some people could only be debuffed if they are hardstunned.
Conclusion: I'm against nomiss for all skills in normal pvp. However I'm for nomiss in duels. I also support nomiss for escape skills and dodge. -
Just let everything like it was, change dodge to 100% and make duells, arena nomiss.
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Yeah arena no miss
+ Dodge in normal area -
Hello Players,
We are already in the process of finding a solution. But we will need some time for that.
Best regards,
OujaDE -
You dont need to find a solution we just gave you our wish
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Hello ImAphoenix,
But your wish can be realized in several forms. Therefore we also need some time for a suitable concept.
Thank you for your understanding.
Best regards
OulaDE -
The no miss was added for tournaments especially, to give players 100% EQUAL PvP.
This is a MMORPG, hardly everything is fair.
This is not a PvP only server. PvE plays an important role here. You do PvE to improve your equip and to have more items/gold that will give you an advantage on other players.
This will stimulate you to find new and alternative ways to have an advantage or avoiding an enemy player. There's a reason why some spells have % success. Luck is also part of the fun of the game and is also part of ragequitting sometimes
Think realistically, is hard that a person in the world would doge 100% a hit, or make an extreme task/job without having a chance of failing -
AlbertoCoderIT wrote:
The no miss was added for tournaments especially, to give players 100% EQUAL PvP.
This is a MMORPG, hardly everything is fair.
This is not a PvP only server. PvE plays an important role here. You do PvE to improve your equip and to have more items/gold that will give you an advantage on other players.
This will stimulate you to find new and alternative ways to have an advantage or avoiding an enemy player. There's a reason why some spells have % success. Luck is also part of the fun of the game and is also part of ragequitting sometimes
Think realistically, is hard that a person in the world would doge 100% a hit, or make an extreme task/job without having a chance of failing
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